![]() Improved accuracy of error code handling for Nintendo system services.Title Manager: Game file integrity check now works for.Fixes crashing and deadlocks in Yoshi's Woolly World, Xenoblade Chronicles X and Hyrule Warriors Improved accuracy of emulated filesystem.Fixes menu videos getting stuck or causing crashes in Mario Tennis: Ultra Smash. H264 decoder now supports multiple parallel decoding sessions.Fixed several bugs where Cemu sometimes wouldn't be able to locate a title stored in a game path.You can still disable it manually to get extra performance, but be aware that it will cause occasional flickering graphics The 'Accurate barriers' option for Vulkan is now enabled by default.Some more work towards a Stop&Restart emulation feature.Many more under-the-hood changes and fixes.Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew).Added symbol/function list to debugger + other small debugger/assembler improvements.Latency for wiimotes should be a bit better now.The account list in the title manager save exporter is no longer empty.Fixed a crash that could happen when loading.Fixed a crash that could happen when the path to Cemu.exe contained unicode characters.Seen in Wind Waker if letting the game idle on the title screen for 2 minutes Fixed a logging related crash that could occur under very specific circumstances.Fixes crash in Call of Duty: Black Ops II Made nsysnet a little less crash prone.Fixed a crash in the H264 video decoder.Most notably SDL (input & motion) and wxWidgets (UI) ![]() This version (2.0) is an exception in the sense that it follows the pattern of a stable release but is very much experimental. Going forward, we simplified the versioning a bit by using shorter version numbers for stable releases (2.1, 2.2, 2.3.).Preliminary Linux builds are available on github, but be warned that they are still very rough around the edges. ![]()
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